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Forge of empires viking settlement cultural goods buildings
Forge of empires viking settlement cultural goods buildings






If there were no obstacles, we could simply design one 'best strategy' and replay that all the time. For those who like seeing a city grow, and like to puzzle, this is great. The settlements allow you to contnue building and (re)developing a town almost daily. So, the Axes expansion option is available at the start, Mead becomes available when the Mead Brewery is unlocked, and so on. A possible solution might be to grey out the options for goods of which the producton buildings have not yet been unlocked. I spent hours calculating like mad how I could finish on time that way, until I finally discovered that it worked differently. I also believed that you needed 2 of each type of goods at first. I do agree with previous posters that the four options for buying an expansion with differrent goods are confusing. : )ĭeciding to cut all current settlements short and give the players the rewards as if finished on time, is very elegant.

forge of empires viking settlement cultural goods buildings

I really appreciate the fact that Inno has a mind to the health of their players.

forge of empires viking settlement cultural goods buildings

Especially the fact that there no longer is a reason / incentive to get up at night to harvest buildings and restart a production. I'm very happy both with the introduction of the settlements and the changes made.








Forge of empires viking settlement cultural goods buildings